MAX 2005 Day Three
A week later and some time to digest all of the info from the conference, time to address day three and the show as a whole.
Day three had no general session but was still filled with tons of great sessions. Part of my main agenda for the day was mobile content and design in Flash as well as character animation. The mobile classes showed insight into the current state of Flash Lite 1.1 for mobile and the potential that is right around the corner with the announcement of Flash Lite 2.0. This new build is based on the Flash Player 7 and actionscript 2.0, which is a huge step over FL 1.1 (based on player 6 and Flash 4 scripting) Though most of the devices that use Flash Lite are just now reaching the States, they have already been tested and proved in the Asian and now European markets. The leading mobile provider in Asia, Docomo, made a BILLION dollars in revenue with just Flash content on their iChannel phone network! That is a major market that will be knocking on our doors very soon, so now is the time to start getting ready.
The character animation session was one of my favorites from the entire conference. Our presenter, Steve Piscopo of Nectarine Studios, was well prepared and had a fun class. Though most of the content in the class I already knew, I still really enjoyed the session.
Overall the show had a hand full of surprises, plenty of great information and promoted a wonderful sense of community. My only complaint is that most sessions should have been a half hour longer. Many of my sessions were rushed to squeeze into the time schedule and could have been better served with a little extra time. The site, Anaheim, CA, was an excellent choice and helped to make it that much more special. I can't wait for next year to see what Macromedia/Adobe has in store for us developers. Major kudos to the entire staff of Macromedia for putting such a great show to match their awesome products.